Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 04-02-2004 , 04:07 PM
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Polyhead for a game

a 590 tri polyhead that I am considering putting on the Russian soldier. That would put the total around like 2200 or so.

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# 2 04-02-2004 , 04:35 PM
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The eyes seem placed a little high. Might be the camera angle. How about a wire?

# 3 04-02-2004 , 05:41 PM
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The Wire Mesh

Here is an image of the Front and Perspective Wire Meshes

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# 4 04-02-2004 , 05:43 PM
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Color

Here is an update with a color mesh I created in Photoshop

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# 5 04-02-2004 , 05:44 PM
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If anyone knows a great tutorial on creating realistic Hair could you please give me a link, it would help alot.


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# 6 04-02-2004 , 09:36 PM
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The cheeks seem too high. Take an image of a skull and compare it to what you've got and you might make adjustments accordingly. Looks good technically, but needs some anatomical adjusting, I think.

# 7 05-02-2004 , 03:49 AM
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I see exactly what you mean, thanks alot for the advice. I used a side rendering from a book that was a bit older.

There also seems to be that indentation in the forehead that I can't get rid of, I tried turning the edges but it still seems very sharp. If you have anymore advice it would be greatly appreciated.


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# 8 05-02-2004 , 06:17 PM
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With Hat

Update

I tried adjusting the cheeks, a little and Created a hat and continued to texture the Head.

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# 9 06-02-2004 , 12:10 AM
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The texture of the eyes seam a bit to small. Maybe bring them in closer to the center also.

# 10 06-02-2004 , 02:43 AM
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Yeah you probably want to give the eyes their own mapping space.

# 11 06-02-2004 , 05:38 PM
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Hey john, you came a long way since I saw the head in class on tues. very nice work.
C

# 12 09-02-2004 , 05:21 PM
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Update

Updated with a different eye texture and tried to make them a little bigger, I hope the eyes are corrected. I am still having problems judging.

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# 13 04-03-2004 , 10:39 PM
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keep it up

# 14 05-03-2004 , 04:48 AM
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dude, that rocks if your actually putting that in a video game, especially if its a shooter game. No ones gonna be like... ohh... the cheeks are to high, im not gonna play this... they be like "I wanna shoot that high-cheeked russian bastard!"

Anyways, thats awesome. Nice work

# 15 05-03-2004 , 04:52 AM
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The players may not necessarily care, but to get a job, the art director does.

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