Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 10-02-2005 , 04:04 PM
Registered User
Join Date: Jan 2005
Posts: 4

Too many polygons

Hello,
My problems is when I import an .obj it comes in as a polygon model of my objects. However the number of polygons is so large that it really slows down maya and can even freeze it up. I'm afraid of reducing the polygons because I want to keep the true shape of the objects, is there anything I can do?
(I also need to smooth, but I found averaging vertices does a good job and doesn't freeze up maya).

# 2 13-02-2005 , 05:39 AM
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Join Date: Jul 2003
Location: Pakistan, Karachi
Posts: 216
for work so heavy i`d recommend you to upgrade your ram and processor if thats the problem.....what pc spec you running maya on?


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# 3 14-02-2005 , 07:39 PM
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Join Date: Jan 2005
Posts: 4
Windows 2000, 3.0 GHz processor with 512 meg ram and an 128 meg ATI FireGl 3d accelerator card

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