Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-05-2007 , 08:27 AM
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Sandman300 - May - Texturing

hello, It seems that I'm the only Lightwaver over at SL so I'm going to post over here as well. I haven't done any UV mapping since the challenge I did some time back. I still remember some of the basics. Althow I'm taking my time. I'm looking forward to using the new Node based texturing system that lightwave has. As well as a new book on texturing that I should be getting soon.

I used Maya ... I think it was at V3. way back, I seem to remember the texturing was node based then. In any case i'm looking forward to the challenge.:attn:

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# 2 02-05-2007 , 04:49 PM
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Looking good so far ^_^


# 3 03-05-2007 , 03:24 AM
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Thanks, Some More done. Its Miller Time. Well not really but its the thought that counts.

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# 4 04-05-2007 , 03:29 AM
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working on the texture for the chain.

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# 5 04-05-2007 , 11:17 AM
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That chain texture looks really good, how did you make it? Did you make it in PS?

# 6 04-05-2007 , 11:47 AM
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I'm glad you like it. Actually, I made it in Lightwave. I just modeled 1 ring and then set up an array. I rendered out a pic with even lighting. What you see is a test of the pic used as a texture on a polygon. I plan to use it on his under shirt

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# 7 04-05-2007 , 02:23 PM
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cool chain mail! looking forward to seeing how this looks on the model. by the way - what's an array and is there something similar in maya?

# 8 04-05-2007 , 02:40 PM
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An array is something like automatically coppying and pasting at a defined distance from the original. there is also a radial array. sortof like cloning in a line. besides these, there is a too called rail clone. that works similar to array except you can use a spline to dedine the path. I actually don't know if Maya has these type of tools. I'd imagine there is something comparable.user added image I'm sure Mike would know.

# 9 04-05-2007 , 02:44 PM
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To me, that sounds like a more involved and controllable way to "special duplicate" (Maya).


# 10 04-05-2007 , 02:55 PM
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sounds interesting - thanks for the info! user added image

# 11 05-05-2007 , 12:04 AM
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It is a very useful tool.
This is the interface.

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# 12 05-05-2007 , 12:05 AM
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Well, some more progress done.

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# 13 05-05-2007 , 11:30 AM
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this is coming along very nicely, no crits yet apart from hes a little white and red user added image

# 14 06-05-2007 , 05:06 PM
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Understandable, the UV mapping is time consuming.Well, some more done, I redid the torso ( I wasn't real happy with it), time for food and Heroes.

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# 15 06-05-2007 , 06:35 PM
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Originally posted by sandman300
Étime for food and Heroes.

It was a great episode tonight. :attn: :attn:

Also, IÕd have to say that the shape shifter (Candice) gets hotter every episode. user added image

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