Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 30-10-2007 , 12:02 PM
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Originally posted by Jay
On your face count its registering 36,633 so where did you get 82k from?
_J

Maybe he meant edges...

Anyway, In the following picture you can see areas that you can remove more then 60% of their edges and it wont make ANY difference.
user added image

Also try deleting every second edge loop in some areas.
If thats too much of a difference you can also merge every second and third edge loop (Warning: this can be pretty time consuming user added image )
good luck
Benny

# 17 30-10-2007 , 12:44 PM
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Originally posted by BennyK
Maybe he meant edges...

err.. it says how many edges


"No pressure, no diamonds" Thomas Carlyle
# 18 30-10-2007 , 03:02 PM
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Benny K: thats why I said faces.


Cheers Steve


_J

# 19 30-10-2007 , 05:46 PM
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Aren't tris polygons?

I'm confused. D:

I'll try all the advice though.
Thanks.

# 20 01-11-2007 , 04:51 PM
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Nice looking gun there. Loads of polygons though.

How do you get those nice rounded holes in the mesh? Are you using booleans - if so, how do you prepare the mesh for them, cause I know they're prone to screwing up.

cheers,

gubar

# 21 01-11-2007 , 04:56 PM
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I never use booleans if I can help it.

I use the Insert Edge tool to "draw" squares where the circles are going to be, then extrude the squares created in a bit, then a bit more, and finally a tiny bit more.
So I extrude them 3 times inwards. Then I smooth the object, which will turn the square holes into circular holes.

I extrude three times to keep the shape sharp.

If it's a small hole (like an indent or something), two extrusions would do it fine too.

# 22 01-11-2007 , 05:03 PM
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Think I see what you mean; you create edge loops (from both directions) then delete the innner faces to create a hole then inwards from the edges of that?

I'll give that I go tomorrow,

cheers,

gubar

# 23 01-11-2007 , 05:06 PM
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Well you could do that, but it's probably faster to extrude the faces, then delete them when you're done.

..If you want to delete them, of course.

On the front part of the shroud, I deleted the faces, but on the back part (Don't know the name), I left the faces.

# 24 01-11-2007 , 05:11 PM
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Ah ok I see what you mean, extrude inwards to the direction of the whole. I though you mean't just inwards from the edge, if that makes sense... I'll try what you say, from your model it works well.

thanks,

gubar

# 25 01-11-2007 , 05:14 PM
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Yup. Extrude in the direction of the hole to create a square hole.

If you smooth it, it should turn circular.

I could make a video and upload it on YouTube later today or tomorrow.

# 26 06-11-2007 , 01:01 PM
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Here's the (almost) latest update:
user added image

Current poly count it 75,510.

..That's including a few extras not included in this render.

# 27 06-11-2007 , 01:33 PM
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Nicely going so far, great model and render user added image

Can i buy one? :p

# 28 06-11-2007 , 01:34 PM
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Thanks. user added image

..for about 8,000 dollars lol.

# 29 06-11-2007 , 01:36 PM
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No worries, ill just pull out my invisible wallet.

Man you replied quick :p

# 30 06-11-2007 , 01:37 PM
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I'll get my invisible M82!

I have email notification on. user added image


..and MSN on.

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