This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Select all the edges of the length of the cylinder (not the caps), Edit Polygons > Subdivide. Select the new ring of vertices, move them down to the face's level. Split poly around the new vertices. Delete unwanted faces.
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