Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-03-2003 , 07:26 PM
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n00bs first low(ish) poly head.

This is my first attempt at a lowish poly head. and I want to say thanks to danny in the irc room for all the help he gave me last night. That guy has far too much patience.

user added image
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# 2 20-03-2003 , 08:00 PM
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Looks pretty good. Is that supposed to be anyone in particular? Yes, danny has alot of patience indeed.


- Hybrid
# 3 20-03-2003 , 08:03 PM
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Coming along nicely. Not sure but it seems you have a slight texture stretching going on the eye area. Might want to check the UVs on that area...


Kari
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Do a lot, Fail a lot and Learn a lot!
# 4 20-03-2003 , 08:15 PM
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no, i was just doodling. although I think the profile drawing ended up looking a little like george michael.


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# 5 20-03-2003 , 08:16 PM
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yeah, i messed up the eyes good and proper. I like to look at it as a learning experiece user added image


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# 6 21-03-2003 , 11:56 AM
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Spoiler: Nice job man. I would like to hear a little more specific, how you did this texture.... Can you tell ? Very cool.


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# 7 21-03-2003 , 02:28 PM
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The texture was very basic and a bit of a rush. I simply UV mapped it, took a snapshot, then opened it in photoshop.

Once in photoshop I coloured the main areas solid colours. ie, the skin and the hair. Once these were positioned well I added a little depth by going over areas with a soft brush at very low opacity in either black or white.

The eyes are terrible. But that's a lesson learned. Hopefully next time they will come out better. Or maybe I will actually add eyes to the model.


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# 8 21-03-2003 , 02:51 PM
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Great first attempt... looking good=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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