Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-12-2004 , 08:05 PM
Registered User
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 16

Online game Path to Prestige

Hey!

If anyone ever have some time over, we'd be happy if you would check out an online game a friend and I are working on.
We just launched the open beta, and would love some constructive criticism, and know about any bugs...

So if you got some time, check it out:

https://play.norwinter.com/

Thanks! user added image

Oh, and I have a question as well. Does anyone know how I can get textures with alpha channels to work in maya? I tried with png, but apparently it doesnt support that file format... user added image

# 2 09-12-2004 , 09:01 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
try 32 bit targa

# 3 09-12-2004 , 10:37 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
tiff should work too...

# 4 09-12-2004 , 10:52 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
PNG support is only in Maya 6.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 5 10-12-2004 , 10:22 AM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
Yeah i forgot my new favorite! PSD all the maps and stuff into layer groups... not memory efficient i guess but oh so practical...

# 6 18-12-2004 , 10:34 AM
Registered User
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 16
Thanks!

Sounds like there are some new useful features in the last release of maya then...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads