Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 09-06-2006 , 04:17 PM
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wow vlad ..i just cant say anything else but please make a tutorial someday and I will buy it ....


excellant work ...cheers

# 32 09-06-2006 , 04:20 PM
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vlad, your my hero


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# 33 09-06-2006 , 08:56 PM
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Awsome work Vlad, are you smoothing or subding? you made a comment early on the thread that suggests you are subding, but just wanted to make sure. Damn you are good.

# 34 09-06-2006 , 08:59 PM
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I could be wrong which I'm sure I am. But that looks too smoothe to be just polygons. I was taking a close look at the quads and well they're bent and polygons are flat. Sooooo I'm guessing this is subD, but man its a realllllllly clean subD if that's the case. I'd like to know also how you're doing this. user added image

# 35 10-06-2006 , 11:54 PM
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thanks fo the comments.
thats subDivision modeling. [catmul-clark]
there is a script called subpatch that can help when modeling with subDivs in maya. it toggles quickly from low rez to level subD. or use the poly proxy mode and make the cage of the lowrez hidden and tweak on top of highrez.
i just try to find good curve flow on the mesh. no real trick to it.

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# 36 11-06-2006 , 01:14 PM
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Really nice modeling, Vlad! This is the kind of character that would be fun to rig.

# 37 11-06-2006 , 04:24 PM
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looks awesome! :attn:

# 38 11-06-2006 , 05:41 PM
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nice and smooth. its cool man. keep it up, doing great


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# 39 11-06-2006 , 10:12 PM
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looks awsome! i was wondering how old you are and how old were you when you first started doing 3d.

other question:
-is that your low ploy mesh in subd...cuz it looks like it would be hard to work with that many polygone.if its not your low poly mesh, could you post it please...
-i saw that when you start a new model, you start with the head.is it hard to continue modeling the rest of the body when the head has a lot of polygone.
-did you go in a 3d school.if its the case, did it helpe you or...
-last question, is xsi hard to learn cuz i heard that it was a great programme to model organic stuff.

hope you will answer me and again, great work!


Last edited by mc-fleury; 12-06-2006 at 11:43 PM.
# 40 12-06-2006 , 01:41 AM
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What can i say Vlad, another sweet ass model from you...
All looks killer, Love the concept...
Can't really say anythign bad about it..
G


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# 41 13-06-2006 , 09:04 PM
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mc-fleury:

hey man. sorry for the late reply.
i started learning maya when i joined this forum

you can search for some of my old newbie questions here user added image
i had a lot of help from familiar people here. and i was a pain in the ass too :p
---
that is the low poly mesh just subDied.
for me at least its not difficult to manage control over the amount of poly early in the game.
i start with the head always, not really a preference thing, i think most people do heads before body. and the amount of poly in the is what helps me dictates the amount of poly i will use in the body;
im currently in school, studying animation [which i suck at], not modeling. i use maya in school xsi at home, i started xsi last november and picked it up quickly; no big differentce in the 2 really. i think modeling is modeling no matter what the program is. but im just more comfortable and faster with xsi tools.
take care. thanks for looking. ill post some updates once i have time to work on it.
back to school works.
user added image


Last edited by vladimirjp; 13-06-2006 at 09:07 PM.
# 42 13-06-2006 , 10:44 PM
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thanx for answering my questions!i will keep watching your thread , learning and looking at your topology.
i think you should really do a video tu one day.it would be great!


Last edited by mc-fleury; 14-06-2006 at 11:35 PM.
# 43 21-06-2006 , 09:55 AM
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mmmm

hey Vlad, I was thinking and, I think that this model possibly started as a Nurbs object trying to match the contour and even the details of the character and then converted into polys and further on into sub-D's. I have seen some models with very realistic look started this way.

Did you get deep into Nurbs at first?

The first images seemed to be done by nurbs patching.


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# 44 21-06-2006 , 10:53 AM
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HEy, Vlad!

you done it by Modeling/Surface Tools?

Anyway it's quite amzing. really amazes 'coz of the details...

I'l expect to see another works with u, Vlad....

# 45 21-06-2006 , 10:55 AM
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so you can make characters in freehand drawing?

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