Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 13-04-2011 , 09:47 PM
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i ll try to make a skin color & a bumpmap for the fur. but i dont feel it will work nicly. In the game i mentioned it was a cartoonish shader with a verylowpoly model.

# 17 13-04-2011 , 10:36 PM
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# 18 13-04-2011 , 10:41 PM
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thx tweety. ll give it a tryuser added image

# 19 14-04-2011 , 07:15 AM
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# 20 19-04-2011 , 06:27 PM
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UV ready. I made some fur tip/root map. I think it will work really good as Skin texture too. It might has too much noise. I ll redo & give some white color to the Ears

I will add just skin texture, no fur in this topic.

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# 21 19-04-2011 , 06:31 PM
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hmmm just now noticed. The hands looks a bit squeared. I should make them smoother

# 22 22-04-2011 , 01:30 PM
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without fur & Eyebrow. It has some uv problem user added image Maybe i was not careful enought. Whatever, this is my first character. Maybe next time the uv wont be so painful. user added image
The feet is the weekest point i think. The fur cant hide its shape user added image

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# 23 22-04-2011 , 11:43 PM
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LOL Im waiting for a truck to run him over! LOL good work mate


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