View Poll Results: Where do you start?
Frame 0 8 44.44%
Frame 1 7 38.89%
Depends on the project 3 16.67%
Voters: 18. You may not vote on this poll

Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-11-2003 , 07:25 AM
Vampus
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Where do you start?

...and why?

# 2 01-11-2003 , 07:31 AM
Ultragames's Avatar
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Because when you click on the frame furthest to the left, its number one.


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# 3 01-11-2003 , 07:35 AM
Vampus
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So if I sneak into you're house and change you'r starting frame to -10 all you're projects would start at -10? user added image

I start at 0, because that's common sense number system. When you're at frame 120, you know you have 120 frames, not 119.

# 4 01-11-2003 , 08:28 AM
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i believe i start at 0...for the same reason Vampus does..


msn: great_expanse AT hotmail.com
# 5 01-11-2003 , 08:44 AM
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if you sneak into my house, ill kick your ass. In case im not there, good luck hacking into my system. user added image user added image But yes, i get your point.


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# 6 01-11-2003 , 09:29 AM
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In the hypotetical case i were to sneak into you house youll find a missing HDD user added image and then it will be no prob lookng whatever you have in it...
The starting frame: It depends, you might want to start rendering on frame 20 so that all cloth is settled...

# 7 01-11-2003 , 03:15 PM
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Same reason as Vampus, and you can set your animation prefs so that when you click on the left-most frame it is zerouser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 8 01-11-2003 , 05:05 PM
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My job requires that the timeline start with 0, but the animation itself doesn't start until frame 1.

# 9 01-11-2003 , 05:05 PM
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Originally posted by Vampus
So if I sneak into you're house and change you'r starting frame to -10 all you're projects would start at -10? user added image

I start at 0, because that's common sense number system. When you're at frame 120, you know you have 120 frames, not 119.

Umm, I think you have it backwards Vampus and those who agree with him.

If you start at 0 and are at frame 120, you have 121 frames total, not 120. You have 1-120 plus frame 0.

So I think what you ment to say was "I start at 1, because that's common sense number system. When you're at frame 120, you know you have 120 frames, not 121."

Just a technical thing.....

# 10 01-11-2003 , 05:31 PM
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I start at 0 and keyframe the original pose there so I can go back to the standard bind pose easily, then go from 1 for the actual first step or part of the movement.

# 11 01-11-2003 , 05:57 PM
Vampus
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:2gunfire:I blame Alias :mingun: Does it render frame 0, or does it render the bit between frame 0 and 1?

# 12 01-11-2003 , 06:13 PM
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I usually start at 1-- but then end up having to go into the negatives sometimes
it doesnt really matter as long as you use the renumber
frames feature in the globals
Joe


rasterfarian
# 13 01-11-2003 , 06:38 PM
Darkware's Avatar
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I'm not sure what you mean by "the bit between 0 and 1"..... There is nothing inbetween 0 and 1. There is no 1/2 frame. You have frame 0 and you have frame 1. If you can go to frame 0 in your timeline, you can render it. If you can't go to frame 0 in your timeline, you can't render it. Note that you can always choose what frames are rendered in the Render Globals window, however, so if you choose to render frames 1-120 even though you have a frame 0, the frame 0 will NOT render.

Understand now?

# 14 01-11-2003 , 06:46 PM
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It depends, if I am working with cloth I start at frame -30 so that the cloth can settle on the model. If I am animating something without cloth I start at frame 20000 and work my way backwards.

# 15 01-11-2003 , 08:54 PM
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1, because I’m too lazy to type 0.

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