Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 13-04-2007 , 07:19 AM
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Join Date: Jun 2006
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texture maps

hello again.
when you create a bump map in photoshop, is there a particular shade of grey you should use as a base coat?

# 2 13-04-2007 , 07:22 AM
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Join Date: Feb 2004
Location: Chicago
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try using the shade of gray that comes on standard lambert Material, since grey is no bump at all you want it to be 50% white and 50% black.


Last edited by jsprogg; 13-04-2007 at 07:24 AM.
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