This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey all wanted to start a thread on modelling topology for rigging and animation so ill start of with quite a controversial website let me know what you think
PHP Code:
http://www.pig-brain.com/tut02/tut02_01.htm
now i use to modell the "wrong" way and where my model would collapse i would simply use blend shapes so what are your thoghts
Just fyi, there is already a sticky on topology: https://simplymaya.com/forum/showthread.php?t=24483
But maybe this will be a good discussion. I'm no expert on topology, but I assume it can be a good idea to draw out your main edge flow on a ref image prior to starting.
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