Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-11-2003 , 07:34 PM
kbrown's Avatar
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kbAutoMap - my newest script (wip)



Kari
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Do a lot, Fail a lot and Learn a lot!
# 2 17-11-2003 , 08:01 PM
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DUUUUUUUUUUUDE!!!!!

This ROCKS!!!!

Thanks man! I cannot wait to try it at home!!!!!

PS, how do I know at what angle threshold I need?
(or do I need to try it a couple of times to see?)
(If so, great!)


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 17-11-2003 , 08:13 PM
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Thanks bud!

Originally posted by ragecgi
DUUUUUUUUUUUDE!!!!!

This ROCKS!!!!

Thanks man! I cannot wait to try it at home!!!!!

PS, how do I know at what angle threshold I need?
(or do I need to try it a couple of times to see?)
(If so, great!)

Yeah, you need to try it couple of times to see. The default 60 is a good starting point. Check my homepage for more information.


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 4 18-11-2003 , 04:24 AM
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Rock on m8!!!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 18-11-2003 , 06:09 AM
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I'll take your script, and run it throw some paces soon=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 6 18-11-2003 , 08:34 AM
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Cool. Just bare in mind that it is impossible to create 100% automated UV unwrapping system, which would work on every model.

You still have to pull some UVs manually. Hopefully my script speeds up the work at least a bit...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
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