Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-01-2004 , 10:59 PM
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CAHR: Female Face Test

Here we go!
I haven't been on this forum for almost a year but it's great to see that everything is rolling!!

Just thought i'd post this face test...
Face is made in Maya, and the "hair" is photoshop.
I made the still to get a better feel for the face and saw some errors I have to correct but I think it looks nice so I'll post it!

Cheers!
/Chris

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Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"

Last edited by Sir-Avalon; 10-01-2004 at 12:16 AM.
# 2 08-01-2004 , 11:53 PM
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Looks beautifull! user added image

# 3 09-01-2004 , 01:11 AM
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Great to see you around again!!

Nice face, has lots of good points.

# 4 10-01-2004 , 05:56 AM
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i like it. but the hair looks too.. well.. its obvious to me it was done in 2d program. Maybe you can clean it up some. not sure how though...


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# 5 10-01-2004 , 03:54 PM
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Originally posted by twisteddragon33
i like it. but the hair looks too.. well.. its obvious to me it was done in 2d program. Maybe you can clean it up some. not sure how though...

i think it looks good that way, a good composition of 3D and 2D all in one :|

# 6 14-01-2004 , 09:06 AM
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well... the specific hairs i dont like are above the eye on the right side of the image. How right when it gets the the boarder it fans out to the left... for some reason i think it should continue up, if it does need to fan out. it shouldnt do it so much.


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