Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 23-12-2006 , 03:17 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
I will get this all done at some point.
Here is tetsuo so far. I now have shave and haircut so the hair should be a lot easier now. Still needs some work though as I need to clump the hair into points. The cape is not right either and will need work.
Still not sure about his face and if anyone can give any points on things that look off don't hesitate to let me know.

Cheers leon

Attached Thumbnails
# 17 23-12-2006 , 03:20 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
bit of tweaking on the hair. Still needs to be clumped though

Attached Thumbnails
# 18 23-12-2006 , 03:51 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Hey leonlabyk, this is looking very cool mate - I am always pleased when I see that this project is still on.

I actually think that you are doing a pretty good job at getting the models to look like the anime. It's been a while since I last saw Akira, but I can definitely see a resemblance to Kaneda and Tetsuo (it might even be cool to make a version of Tetsuo with his crazy deformed arm).

At the moment I think the main thing that stand out for me on Tetsuo are his eyes which just look a little wide. Also, he needs some hair on his temples, though obviously you are still working on his hair.

Keep at it mate. user added image

# 19 24-12-2006 , 10:12 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Cheers Aran, glad to hear you like it. I like the idea of having a version with his arm going nuts but will have to see how things pan out. You are certainly right about the eyes and i'll get back on it after the festive period.
I am Glad to see you got your laptop back and is great to see your wip with the girl model is still on.

Cheers for the crits
have a good christmas and new year everyone.

# 20 26-12-2006 , 02:19 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
hey leonlabyk, cool akira characters your doing there... far out i love the head which is 98336 poly-count, thats soo much lol... keep up the good work man, cheers .. marlon

# 21 26-12-2006 , 05:13 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
yeah i kind of messed up when I was 1st working on the heads. I really did'nt have any idea what I was doing and soon after realised it was a bad idea to have such a massive poly count. lol what a dumb ass I am. Oh well since I now have a some idea of how to work in 3d the models are of a much lower polycount to the relief of my computer.
They are all around 5113 polys and this is the wire of kaneda which is now much more respectable.

Attached Thumbnails

Last edited by leonlabyk; 26-12-2006 at 05:16 PM.
# 22 27-12-2006 , 07:30 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
"They are all around 5113 polys and this is the wire of kaneda which is now much more respectable."

yeah i agree ...

also just out of curiousity, with the hi-poly model ... did your computer do fine or did it struggle? lol :p

marlon

# 23 28-12-2006 , 07:02 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
I am trying to remake kanedas clothing since the current attempt sucks. Here is how I would like his clothes to look.

Attached Thumbnails
# 24 31-12-2006 , 04:07 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
o.k. I am going to have one more blast at modelling this and hope I can get it right. Here are things so far.

Attached Thumbnails
# 25 31-12-2006 , 04:09 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Here is a wire of the low res and high res. If anyone has any thoughts on this please let me know since I really want to get this right.

Attached Thumbnails
# 26 08-01-2007 , 06:12 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Small update.

Attached Thumbnails
# 27 08-01-2007 , 09:53 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
wow i like this jacket alot.. though the only crit i have is the shoulder part seems to be abit big dont you think? also to create more of that jumper feel you could add alot of creases, it will help alot...

cheers, marlon

# 28 08-01-2007 , 12:37 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
I think you are right marlon and will do some more tweaking.

Cheers, Leon

# 29 14-01-2007 , 12:57 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
I think the Jacket is looking right now. Just got to add all the creases, buckles and pockets and then onto the boots.

Attached Thumbnails
# 30 14-01-2007 , 12:59 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Since Kaneda's bike was my 1st attempt at 3d modelling I have gone back and re-worked it since I now have more of an idea of what I am doing. Still a lot to be done though

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads