Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-01-2003 , 12:22 PM
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Converting sub-d's to polys

When creating af poly cube and converting to sub-d's with proxy object as "surface mode", I have a slight problem aften modelling and converting back to poly. I cant get rid of the original proxy object which still surrounding the new poly. It becomes a problem when shading the object...

Does anyone know the solution to this problem...?

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# 2 03-01-2003 , 03:17 PM
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I don't have Maya Unlimited, so I don't know a thing about Sub-divs, but maybe try turning the proxy surface thing off before converting?

# 3 03-01-2003 , 07:20 PM
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I have tried that, but it doesn't seem to work. I wonder if there are any others who are modelling in sub-d's with proxy who can help ?


Kühl
# 4 03-01-2003 , 11:20 PM
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Oh... silly questian afterall. After wathing a video-tut i realized that one of the main features when modelling with sub-d's is the easy changing from "standard" to "polygon" and vise versa.

The solution was simply to right-click the body and choose standard. The proxy dissapear... and then you have your perfect smoothed body.

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