This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
When creating af poly cube and converting to sub-d's with proxy object as "surface mode", I have a slight problem aften modelling and converting back to poly. I cant get rid of the original proxy object which still surrounding the new poly. It becomes a problem when shading the object...
Oh... silly questian afterall. After wathing a video-tut i realized that one of the main features when modelling with sub-d's is the easy changing from "standard" to "polygon" and vise versa.
The solution was simply to right-click the body and choose standard. The proxy dissapear... and then you have your perfect smoothed body.
I hope its legally to answer your own questions in this forum
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