Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-09-2007 , 08:02 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133

Sub-d: is poly proxy cage moveable?

Maybe somebody can clear this up for me. When working with sub-ds and switching to proxy from standard mode, is it possible to move the cage next to the smoothed object and shade it (similar to what you can do with the regular polygon smooth proxy feature)?

I usually use smooth proxy when poly-modeling, keeping the proxy on a separate layer so i can model the shaded, low-res cage and see the details on the smoothed copy. It's easier on the eyes and less confusing when pulling verts. I was just curious if the "proxy" mode on a sub-d object allows the cage to be moved/shaded also or if it's stuck surrounding the sub-d object.


"Terminat Bora Diem, Terminal Auctor opus."
# 2 09-09-2007 , 09:27 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
I don't think it can be done Nitro, I usually do it the other way around by starting with a polygon and going to Proxy to create a subdiv proxy, both are shaded and you can move them apart and work on the poly mesh and still view the subd mesh.




2 x Modeling Challenge Winner
# 3 09-09-2007 , 09:34 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Nitro

I just had a look at this and its an odd one, I created a subd and displayed the cage, then in the hypergraph, 'graphed them' then disconnected the history node from the sub and the cage moved the cage in component mode then reconnected them again in the connection editor. Out mesh to in mesh, and out sub to create but after I did this one jumped to the other.

But theres a procedural method you could use. create a subdsphere again, scale the new version up and move it to one side. Apply a transparent material to the bigger sphere. Open the connection editor up. then select the larger sphere then hit the down arrow key to select its shape node. then hit reload left in the Connection Editor. then do the same for the smaller sphere but reload right. then from left to right in the conection editor select World Subd and then select Create. This should join them up. Also use wire frame on shaded to see the transparent sphere. You can then apply poly proxy to the trans object and edit it and it will affect the small subd sphere

Sounds like complete ball ache but it works!

cheers
Jay

# 4 09-09-2007 , 09:38 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Jay thats insane ..lol
I suppose you could create a script for the task and then in future it would be easy user added image




2 x Modeling Challenge Winner
# 5 09-09-2007 , 09:47 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
That IS pretty nutty. Methinks I'll stick with the poly/smooth proxy method and convert to Sub-d in the end. Thanks.


"Terminat Bora Diem, Terminal Auctor opus."
# 6 09-09-2007 , 09:47 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
LOL yeah writing it was. But the task takes like 3 seconds.

this is easy stuff

Might be worth posing the question over at CGsociety forums, theres always somebody over there that knows something


Jay

# 7 09-09-2007 , 09:57 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133


"Terminat Bora Diem, Terminal Auctor opus."
# 8 09-09-2007 , 09:58 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Nice one, I'll be interested in this one...

Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads