This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yeah I'm using some anatomy references. It just looks crappy now. I have a lot to do, and many CVs to move around. I'm just getting the basic shape for now before I go into the detail. I want things in place and the right size before adding a lot of detail. So I'll continue showing the updates and process that was used to create the final.
I drew out a sketch of how I would lie the hand to look. I will have to scan that in later. I started modeling it though. Here are some pictures of the finger joint creation.
This is the mechanical finger, almost complete. This image has the wireframe, low polygon model on the bottom, and the twice-smoothed proxy model on the top.
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