Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-03-2006 , 02:27 PM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520

realistic look

hi,

im animating this gummi bear. But I dont realy know how to give it a more realistic look. I've attached one of the renders.
The bear has to be composited in a filmed enviroment later. It is probably going to be quite small so it doesn't have to look like a photograph.
It would have to be improved in the software render only, because I my graphics card is too shi.. to use mental ray or the hardware render.
The material type I used in the render is a blin and I added a slight noise as a bump map. But I want it to look more like the real rubbery material and not like if it was made of plastic.

thanks in advance for any help given

Attached Thumbnails
# 2 08-03-2006 , 03:40 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
so you should buy some gummi bears and look at how they react to light. First off I would say your spec is waaaaaay too intense. Those things hav a very diffuse spec highlight (if any at all) and are a little see through too.

user added image
A


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 08-03-2006 , 03:48 PM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520
I bought some, but I already ate themuser added image

No, seriously I looked at them, the thing is even the tweaking in preview quality takes ages on my laptop, so after two hours of in front of the ipr I lost my temper.
But thanks. I really apreciate you guys help. (How do you find all the time to help people like me?)
I'll post an update when got a nicer result.

# 4 13-03-2006 , 02:30 PM
utpal's Avatar
Registered User
Join Date: Feb 2005
Location: india
Posts: 203
try giving it translusency and more translucense depth, if you haven't already..
and maybe a tiny bit of incandesensce..

# 5 14-03-2006 , 05:49 PM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369
I'd probably use the SSS simple shader.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads