Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-03-2003 , 08:56 PM
Darkware's Avatar
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Saving Shaders

I am finally getting into creating shaders in hypershade, but don't like making them over and over again when I need them. I created the ghost shader from the Alias|Wavefront sight which consists of a Sampler Node, a Lambert material, and a Ramp texture and would like to save it to my shader library or some other place for easy access. Is there any way to do this? Thanks in advance.

# 2 30-03-2003 , 09:05 PM
mtmckinley's Avatar
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Join Date: Aug 2002
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In the hypershade, select the material and File > Export Shader and you can save the shader. In another file you can File > Import the shader.

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