Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am finally getting into creating shaders in hypershade, but don't like making them over and over again when I need them. I created the ghost shader from the Alias|Wavefront sight which consists of a Sampler Node, a Lambert material, and a Ramp texture and would like to save it to my shader library or some other place for easy access. Is there any way to do this? Thanks in advance.
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