Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-09-2002 , 09:22 AM
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Join Date: Aug 2002
Location: Holland
Posts: 82

First post

Hi,

So, here is my first post worth showing. As you can see I'm just out of the modeling stage (just have to join the two sides), and starting to learn the shading chapter.

At the moment I'm working on 3 other heads, and will post them as soon the will be 'postable'

So, comments please.

Chris

# 2 20-09-2002 , 09:47 AM
Kevin
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Posts: n/a
nice first post mate!!

a couple of points..maybe try to make the horns look like they are comming from the head a little more naturally, maybe add a few creases around the base of the horns, just so they dont look like you have placed them in.

Nice shape on the eyes! ears maybe a little to big, but hard to really tell untilla few more views user added image

but nice work mate...good job

# 3 20-09-2002 , 03:25 PM
Roman's Avatar
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Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
hello NoTalent.. :p
keep it up man.. be aw8tin' more..

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