Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 24-03-2006 , 02:24 PM
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Nice work Vlad, but i think you need to refine the nose and the area between uper lip and nose.

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# 17 24-03-2006 , 03:25 PM
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Originally posted by Helder
Nice work Vlad, but i think you need to refine the nose and the area between uper lip and nose.

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really?

whats wrong with the nose area?
how would u refine it?...
how do u know im not matching my refs?
this is a work in progress.. this is just a start, i only spent maybe 2 days on this model..
nothing is final here, im still tweaking.
i have not even started on the body.
--
also this is a very orthographic view of the model.
it has more volume in perspective views. and the nose area is fine now, ive tweaked it a bit.
the cheek bone are built cuz they need to match his overall musculature, and they look nothing like a chimp or gorrila...
the eyes are definately not too deep...

velusion: it should be the mib_amb_occ texture in maya in the MR tab in the hypershade. just plug it into the color channel of your shader and the ambient. i usually use a surface shader and plug it into the color slot.
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# 18 27-03-2006 , 09:40 PM
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the indent above the mouth is too deep/hard edged


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# 19 28-03-2006 , 05:59 AM
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the mouth is fine.

i tweaked the head a bit more. for now it will stay that way.
i started on the torso tonite.
constructive C&C helpful and welcomed. user added image



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# 20 28-03-2006 , 09:22 AM
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very nice mate, cant see anything wrong with this whatso ever, the neck area looks great! perhaps a bit to sharp where it forms a U meeting the breast bone part. really well done!


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# 21 28-03-2006 , 09:32 AM
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Looks good Vlad,

But why does everyone make toned human models?

Someones gotta make a fatty.

lol

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# 22 28-03-2006 , 11:02 AM
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Hey there Vlad,

he's looking great. I've really got to try organic modelling properly I've avoided it for long enough.

Cheers,

Mat.

# 23 28-03-2006 , 06:26 PM
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excellent stuff Vlad. The back is looking very good. user added image

# 24 28-03-2006 , 08:05 PM
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definately looking better now


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# 25 29-03-2006 , 12:38 AM
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wow vlad, you're a friggin beast!


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# 26 29-03-2006 , 10:01 AM
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Nice going man

# 27 29-03-2006 , 11:55 AM
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Hey Vlad

Neat so far.

My only suggestion for now is the lower nostrils , they look a little sharp under there. I know its still on the go at the moment, but thats the only thing that hit me straight away on the last ortho's you've posted.

Please bear in mind I've not read the other posts, I tend to avoid them somedays so to have a 'fresh' comment regardless to whether its been said or not.

Still not gone for the box modeling method I see?

Later
Jay

# 28 30-03-2006 , 05:22 PM
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I think the cheek bones are protruding a bit more. Maybe this is for character. Otherwise it looks good mate.


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# 29 30-03-2006 , 08:32 PM
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The Cheek bones are fine...in fact they are normal

Jay

# 30 31-03-2006 , 01:20 AM
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