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# 1 27-02-2009 , 02:42 AM
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Posts: 92

Weird, Bloated renders in mental ray

Hi all. Using Maya 8.5 on a Precision 690, OS: XP Pro, 2 Gigs RAM

OK, I am doing a render of a scene which is going fine, except one piece of geometry renders as though it were somehow ridiculously inflated or bloated. It's a subdiovision. I have tried rendering it as a straight polygon, but it then appears semi bloated but also it looks shredded and torn or fractured.

When rendering as a subdiv the script editor provides this message after it completes the render:

"Warning: (Mayatomr.Geometry) : pasted__pasted__polyToSubdShape22, subdivision surface contains creases on boundary edges which are unsupported and have been ignored // "

Does anyone know how to fix these "creased" boundary edges which seem to be related to the strange, extremely bloated rendered geometry?

Any help would be most welcome.

Thanks, T

# 2 28-02-2009 , 03:48 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Post an image of your render, so we can see;
Most people get bloated renders when using displacementmaps in combination with wrong settings

# 3 01-03-2009 , 11:13 PM
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Location: Seattle
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Try unlocking the normals, under Normals-Unlock


Keep it real.
# 4 07-03-2009 , 04:40 AM
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Join Date: Mar 2007
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Hi guys. Thanks very much for the help. I've been busy with other things and haven't had time to sort things out.

I think it is a displacement map problem.

This is a mesh I had made several months ago then left it to do do other things, then returned to it just last week. Now I recall I did make a map in ZBrush back when and then started having problems when I put it on the poly but forgot about that in the interim.

I will examine the situation more closely when my schedule opens up, but wanted to thank you both for the help.

Tristan

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