I think both Cb8rwh and Kurt really hit the nail on the head. A "newbie" has to start from the ground up so they're plugging along the best they can. If someone tries to complete their first character model and it looks like Gumby when they were trying to model the Incredible Hulk, give advice on what they need to do to on the next try. Newbies have eyes (hopefully)....they can look at their models and see whether it sucks or not. Guide them without tearing them down.
With the advanced Maya users that have a more-developed skillset, you can be more detailed and critical in your c + c because they're closer to getting it right.
That being said, I do believe there is a little too much praise rather than valid critiques when a project needs it. I also believe people jump too quickly to put their work up without it really being ready for a critique.
--Pete
P.S On another note, I think it's a worse issue when someone tries to answer another's technical question when they don't know what they're talking about...it's misleading. If you don't know the answer to a question, let someone else answer and learn from it. My .02.
P.P.S. Another would be people that post before either searching the forums or reading Maya's helpfiles. Especially when the answer is right there.
"Terminat Bora Diem, Terminal Auctor opus."
Last edited by NitroLiq; 05-05-2003 at 08:19 PM.