Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have a BIG question on Surface Shader hoping someone can help me out.
Everytime when I apply a Surface Shader on a non-primitive Poly geometry, the areas didn't covered by the UVs become black in the UV Texture Editor. It make texturing like hell and sometime cause problem in rendering.
Any suggestion? Thanks.
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