This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Make sure the camera being rendered is the camera which actually is looking at your scene.
REnder Globals -> Common -> Render Object (Render All)
Render Globals -> Common -> Camera (whatever camera is your viewport to your 3d world.. most commonly persp... but it will say at the bottom of your work window.)
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