Cheers Jay.
I think the texturing part with sub tools is actually part of Zbrush, I found that out! LOL
I started out using the projection master but gave up when I started sculpting with alphas, really powerful!
The poly paintings amazing aint it, took me a while to remember to re import my uv's into the model to convert it to a texture so that I could then export it, for a quick flip in photoshop before applying them in maya.
Oh on a side note I found that exporting the displacement maps you have to switch one of the settings to auto or off, cant remember what it is of the top of may head something like A U or something, in the multi displacement exporter, otherwise the maps are faint.
Oh I ve also got a nifty 32bit tif to .map converter, just drag the tiff onto the converter and it converts it to mental rays .map, i'll e-mail it to you jay.
Cheers
Steve
"No pressure, no diamonds" Thomas Carlyle