Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 10-11-2010 , 06:17 AM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258

toon shader render

Please speak freely.

Attached Thumbnails
# 2 10-11-2010 , 08:46 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
are you watching me or am I watching you?? rendered in?? Maya?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 10-11-2010 , 10:36 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
not sure the fake dof is working for me. try using maya dof or rendering a depth pass.

# 4 10-11-2010 , 12:26 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
I would say don't blur the wall at all, only the balloons further back; it just gives the impression of a low-quality render.
I like everything else, though, and think it would be quite nifty if changed in the way I mentioned!


Environment Artist @ Plastic Piranha
www.joopson.com
# 5 10-11-2010 , 06:43 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
thanks for the comments folks!

@ Bullet, yes.. render in maya.. using Toon shaders and Maya Software. Which is what I am restricted to only in this render.


@ Hammer.Horror As for Maya DoF which else is there to use besides the one of the Camera settings?

the only Depth of Field settings I can find are under my Main_Render_Cam..


will be happy to try it another way if I knew how


Last edited by Ataraxy; 10-11-2010 at 06:46 PM.
# 6 10-11-2010 , 10:00 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
create a depth pass and use a compositing program to blur it correctly.
you can create a depth pass by projecting a black and white ramp from the camera (this is also quite good for fog)
if you dont have a comp program then use maya dof i guess. but it works better than guessing in photoshop.

# 7 11-11-2010 , 06:19 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
Ahh yeah.. you're right that would turn out better probably with toon shaders..

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads