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Old 26-08-2010, 11:50 AM   #16
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Good start mate.....I know you will make a good show of it..

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Old 26-08-2010, 11:56 AM   #17
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Thanks guys.

I'll try bullet, texturing is usually my weak point but we'll see how it goes hey.

More progress coming later.
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Old 26-08-2010, 12:00 PM   #18
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Mate I cant do any of it in my own eyes...but hey I give it a crack even if I know and complain I cant do it...gives dave something to do in his spare time too....

You will do fine.....I found when I texture in PS (havent done it in Maya yet) I have the UV map...get my colours from real images with the dropper...and spray/paint my own little colour pallete in the corner. That way you dont have to keep trying to get the colours matched...just a tip

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Old 26-08-2010, 12:47 PM   #19
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bit of body work here.
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Old 31-08-2010, 11:45 AM   #20
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Body
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Old 31-08-2010, 02:12 PM   #21
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Looks like you have a good base mesh s2-speedy are you taking it into zbrush or are you doing it in maya...............dave
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Old 31-08-2010, 03:27 PM   #22
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Thanks Dave,

I would love to take it into Z-brush if I had it. Some of the detail and you can do in there looks amazin. Not sure my PC would handle it though to be fair as its getting on a bit now. Might get a new one in the New year. In the meantime, i might keep this pup low to medium poly, but without a poly limit.

Now I have to remember how to UV lol its been a while...
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Old 31-08-2010, 05:06 PM   #23
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Looking very good for low poly Speedy, he's looking all in proportion and has a nice shape to him so far, I like it!
It's a shame you don't have Zbrush to do some extra detailing, but I'm sure you'll do a good job anyhow.
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Old 31-08-2010, 10:00 PM   #24
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Hey Speedy...you can download Zbrush trial if you havent already..I did get 30 days to try it man.

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Old 01-09-2010, 09:31 AM   #25
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Thanks for the comments Guys.

Bullet: I hadnt thought of downloading the trial thanks for that. but can anyone confirm, Do you render in z-brush and if so, does the trial leave watermarks over the image?

I might have a play with it a bit later on but not sure if i will use it yet for this competition as I do have a pretty useless Pc at the moment so not sure it will handle it. lol.

We'll see...
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Old 03-09-2010, 12:45 PM   #26
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Hi guys, Here is an update.

Modelling is almost finished on the dog but I wanted to have a quick render test of the UV mapping I did. Its only a quick rush job for now, as I wanted to see if I could remember how to UV, as its been a while and havent UV mapped for ages and it was never my strongest point.

I know he isnt looking very zombiefied yet, I just wanted to get the dog side look to him first, then totally F**k him up with the T-virus later That should be Fun.
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Old 03-09-2010, 03:18 PM   #27
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Another test - with other half of the body.
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Old 03-09-2010, 03:36 PM   #28
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Mean lookin dishlicker

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Old 20-09-2010, 09:25 AM   #29
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OK I guess I should updated you all.

I hadnt had much to show recently, as I was workin on the texture for the dog as a zombie. It was alot harder and time consuming and I wasnt happy with what I had done so after a few weeks, here is my side texture for my zombie dog. I build it up in layers, bones, flesh and fur.
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Old 20-09-2010, 11:33 AM   #30
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and here is that texture on the model.
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