Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-09-2002 , 11:42 PM
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Rendering Camera Problems

Having some troubles rendering a little animation.

I've selected the camera i wish to render from in Render Globals but when i do a batch render, it keeps rendering the perspective view out instead.

I did frames 172 - 360 (last bit of animation) and it rendered out properly, but i can't manage to get 0 - 171 from the camera.

# 2 07-09-2002 , 04:23 AM
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this is usually what happens when you import a camera... Maya tends to disliked that for some reason. In your render globals, do any of the camera selections available say "renderable" or anything of that nature?

# 3 07-09-2002 , 09:31 PM
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Yep, got one that says BoatCamera(Renderable).

# 4 07-09-2002 , 10:05 PM
mtmckinley's Avatar
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that's the problem, then. You're going to want to delete that camera. Or, if you can't find it, you can take all of your objects and textures and export them to a new file.

# 5 08-09-2002 , 01:45 AM
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delete that camera and set up a new one?

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