Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-06-2007 , 11:18 PM
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Tweetytunes - Pirates vs Ninjas - Summer Challenge

This sound cool, - very different but cool.

May go for robo pirate like in that disney movie no one liked

or

modern ninja somewhat like stormshaddow/snakeeyes from g.i.joe or those vampires in blade 2



Last edited by tweetytunes; 12-06-2007 at 02:16 AM.
# 2 13-06-2007 , 08:30 AM
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ok I know iwas going to do a space pirate - but mine keep coming out like trapjaw from heman but I have had a better idea.

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# 3 13-06-2007 , 08:33 AM
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the new idea will be more cartoon-ey than my usual work and really is a play on this challenge title.

My idea is to have a ninja getting ready to kill a software / movie / digital training (hehe) pirate. No one can say this idea is not original can they.

I`m really sorry for the bad camera phone picks but my scanner is still in work and I`m working from home with bad leg.

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# 4 13-06-2007 , 08:35 AM
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a different idea of the way ninja attacking - from above getting the sword ready.


Anyone got any ideas on how to make the guy look more like a software pirate, as this part is not coming to me yet ???

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# 5 13-06-2007 , 09:04 AM
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Cyborg ninja, cool idea. I was actually considering a cyborg ninja myself but decided to pursue some other ideas. Nice concept.


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# 6 13-06-2007 , 09:08 AM
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I like the idea about the computer pirate.
Maybe have boxes of unlabeled disks and a printer in the room to show it more?


"If Less is more then think how much more more would be..."


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# 7 13-06-2007 , 12:48 PM
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I like computer pirate better also. Perhaps you can blend both Pirate and Ninja together? You could base your world inside the computer, like the movie Tron, and have his pirate suit glow.

# 8 14-06-2007 , 02:22 AM
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I couldn't find the announcement for the june challenge so I post my congratulations here m8. A well deserved badge.
I hope you will have a lot of fun and maybe even top yourself on this one.


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# 9 24-06-2007 , 01:28 AM
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cheers dude - yer the thread got move straight away this time around.

Any way I`m sick of seeing my entry being stuck on the bottom so finally made some time (god of war - man what a game so many hours lost) and started on my ninja

early days so far


https://www.ravage3d.com/images/neils...a/ninja1_1.jpg


# 10 24-06-2007 , 02:40 AM
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on a roll today

https://www.ravage3d.com/images/neils...a/ninja1_2.jpg

Quick question I`m building these cloths around a old model but will be removing that model once I finished. no parts of that model will be used what so ever - its just a advanced reference file if you look at it that way.

(its how I know where the clothing parts are in the right place in the image).

Is that aloud within the rules. It seems like a blurry topic but want to be honest about it.

Will hold off on the character and might start on some other part of my idea.


# 11 24-06-2007 , 05:36 AM
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Seems ok to me as its just a reference, bu then again I'm not the controler of the rules!

Glad youve dived in and made a start.

Looking like a decent start mate, looking forward to seeing it develop


"No pressure, no diamonds" Thomas Carlyle
# 12 24-06-2007 , 05:41 AM
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I'm personally okay with it.
Nice to see some progress too.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 13 24-06-2007 , 06:26 AM
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I only ask because I did some thing simulare with the Medusa project but with that one I planned on using some body parts like the hands ear and stuff (and in that case I started again).

But was unsure if it was that or the use of the model in the first place that was causing the issue.

I don`t see the point in modeling a model of a person I`m not going to use (as it will be completely covered in cloths) when I have a least 50 different character models sat on my hard drive. My work mate said it would be like making someone drawing out a character ref pic when they had a photo ref.


# 14 24-06-2007 , 06:59 AM
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nice start mate! the shape of the head is looking great. user added image

# 15 24-06-2007 , 07:17 AM
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Looking awsome tweeytunes! Was wondering when some progress was going to get made. user added image

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