Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 30-10-2007 , 02:49 AM
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Join Date: Aug 2007
Posts: 4

Vertex Mode

I have a question. Ill try to make it so someone can understand. Say I have a cube and I select the top four vertices then use the move tool to move them up and left, the farther I go the more it stretches the center and everything. Is there some way to use this methode but no have it stretch? That is my question hope it makes sense.
I have been working on consistence. If someone knows how to stay consistent help.

Sorry about how my question was. But thanks for the responses The edge loops is a good Idea but I don't know how to make each loop the same width or size around. So for me the extrude tool will work the best. Thanks everyone for the good ideas that I have already known about but just forgotten.


Last edited by slasheren; 30-10-2007 at 10:36 PM.
# 2 30-10-2007 , 03:35 AM
GhosTz's Avatar
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You mean it makes the center skinnier?

# 3 30-10-2007 , 11:18 AM
jsprogg's Avatar
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If you are talking about the texture material being stretched then you have to UV map the object once you have it complete.

If you are talking about keeping the polygons a relative size throughout the mesh then simply add as many edgeloops as you need in between to keep the mesh iniform.

If you mean something else I'm sorry you will have to be clearer with your expaination.




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# 4 30-10-2007 , 02:51 PM
BennyK's Avatar
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Try to use extrude to get the shape your looking for.
There's a free tutorial about it here...

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