Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 28-10-2004 , 06:16 PM
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I always thought nuclear fallout shelters didn't have too much nuclear waste lying around in barrels. user added image

# 17 28-10-2004 , 06:38 PM
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yeah you know I think you are right about that but this is kind of a NOT REAL PLACE !!! just kind of imaginary future underground PLACE.
I will definately have to think very carefully about my title of my next piece.
Oh progress shot...brighter still

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# 18 28-10-2004 , 08:42 PM
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Lighting looking good, lots of real quick progress. As for the nuclear waste... well we're all familiar with the stupidity of current governments and organisations, y shud the future be any different? user added image

# 19 29-10-2004 , 12:02 AM
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Maybe abandoned shelter would be a better title?

But i like the progress. Im sticking to adding some objects, We see barrels in one corner... cant there be more barrels? And maybe the glowing stuff should flow into a krack and seep around a little.


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# 20 29-10-2004 , 09:31 AM
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o.k guys brighter still more detail..extra barrels (twisted dragon) more diffuse on the brick walls and more of a bump..walls a bit shiny though. Still getting that black triangle (bottom )

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# 21 29-10-2004 , 10:05 AM
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cant get my maya vector to work properly so you guys will have to do with this lame photoshop version i did (wireframe) for those that wanted

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# 22 29-10-2004 , 02:34 PM
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o.k got a better look on the walls now by mapping the specular with a fractal

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# 23 29-10-2004 , 08:18 PM
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i like it a lot it reminds me of the game fallout 2
keep up the good work man.

# 24 30-10-2004 , 12:51 AM
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the problem witht he black triangle seems to always be in the spot with the manhole. I suggest inspecting those edges carefully, i think you have a rogue vertice.


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# 25 30-10-2004 , 11:03 AM
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Thanks twisted dragon I would of inspected but i have now killed the tunnel and replaced with what is going to be some serious industrial nuclear reactor thing! with lots of pipes and toxic bottles....heres a screeny

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# 26 30-10-2004 , 01:19 PM
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a higher view

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# 27 30-10-2004 , 01:38 PM
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Im sure its great but I just cant tell what is in the pictures at all.. The screenies are just way too dark.. I have viewed them on 2 different systems to ensure it wasnt my setup..

# 28 30-10-2004 , 01:42 PM
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yeah still got to sort the lighting ..i do however want to keep a dark cold industrial underground type lighting set up , but will increase the lighting.I imagined players running around inside using gun torches and mussle flashes to illuminate and reflect the scene. I personally feel a darker room looks way cool in a multiplayer map or straight 1 player when its illuminated by torches and stuff.


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# 29 30-10-2004 , 02:29 PM
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got a nice glow off the waste now

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# 30 30-10-2004 , 03:39 PM
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pretty much finished now guys could be a bit brighter but i quite like the mood

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