Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-02-2008 , 02:28 AM
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Join Date: May 2005
Posts: 84

weird deformation when moving an object

Okay it's time I asked. I've run into this a half-dozen times in the past and always tried to just work around it, but I need to learn what's going on and how to fix/avoid it.

Occasionally I'll be working with an object that behaves fine, and then at some point I notice that it begins "skewing" when I move it around the stage--anywhere other than it's original position. Also, when I duplicate it and move the new object it does the same thing. If you move it, it gets distorted and skewed.

I don't have any idea what I'm dealing with so I can't find answers in Maya help or even google 'cause I don't know what to even look for.

If you've run into this you know how frustrating it can be. Any help?

# 2 29-02-2008 , 03:44 AM
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As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
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You may be accidentally applying a deformer to your objects.

Try deleting the objects history. Edit> Delete by type> History


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# 3 29-02-2008 , 01:45 PM
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there's also the possibility that you've got a double deformation due to a grouping of the object.


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