Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-10-2008 , 03:51 AM
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Texture ?

I am wondering if it is possible to use a separate shader on a model for a certain area. I would like to assign a different shader to the gum line and around the eyes although it is the same piece of geometry. I guess I could select the faces but the mesh is very dense and I wondered if there was a easier and better way to go about it. For example is there a way to work with the texture map so the shader will only work on that part of the model.

Many thanks,

Leon Labyk

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# 2 08-10-2008 , 06:30 AM
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You could use a layered shader with transparancy maps so that one shows through the other.


"No pressure, no diamonds" Thomas Carlyle
# 3 09-10-2008 , 01:43 AM
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I am having real difficulty with getting this to work at the moment. Is there anyway of getting transparency into the misss fast skin maya shader or do I need to use a different shader.

thanks,

Leon

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