Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 16-04-2003 , 12:49 AM
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Tifa sequel



Last edited by oatmeal; 16-04-2003 at 12:54 AM.
# 2 16-04-2003 , 12:56 AM
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Nice start mate.....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 16-04-2003 , 01:30 PM
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lol she looks like she might fall backwards cause of the weight of her hair!! user added image the model looks excellent though.

Good luck with the challenge


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Currently working on: Your Highness

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# 4 16-04-2003 , 01:58 PM
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looks really really good. I can see one or two n-gons but I guess it doesnt matter...Im no good at low poly modelling myself...luckily I dont want a career in games user added image although id still like at somepoint to learn the method...

great work mate user added image

# 5 01-05-2003 , 11:30 AM
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Great work too.user added image

# 6 01-05-2003 , 02:34 PM
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Yea, ngons in the hip and knee area. Anyways, this is a really nice model! What i suggest you do from here is take that hair and make it come out around 8 inches from her head, then curl the polys to go down and in, and then back out again.. to make a kinda suttle S pattern user added image. Ok.. its looking great though, just that hair does look like she used pretty strong gel.. or cement even :O.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 7 01-05-2003 , 04:09 PM
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Nice job, man. user added image

Wouldn't Tifa be a little more...eh... top heavy? lol user added image Keep it up!

# 8 01-05-2003 , 10:37 PM
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hot

# 9 02-05-2003 , 04:54 PM
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I like mikes thinking! I agree!


"I should call you sugar maple tree cause i'd totally tap that" haha

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