Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-07-2010 , 06:19 PM
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My Desk

Heres the finished model, It was only meant as a modelling attempt i want to get used to modelling before i get into texturing, Crits and Comments welcome

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# 2 30-07-2010 , 07:22 PM
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Nice work and so fast.............dave




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# 3 30-07-2010 , 07:55 PM
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Cheers Dave user added image

# 4 30-07-2010 , 08:58 PM
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it would do you good if you will try and texture this, because then you will come to realise that you have to approach some modeling stuff a bit different in order to make Uv-ing and texturing a bit easier.
And it's just plain old good practice

Nice modeling thoughuser added image

# 5 30-07-2010 , 10:09 PM
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are you talking about hard edge modelling mastone are you?




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Last edited by daverave; 30-07-2010 at 10:16 PM.
# 6 31-07-2010 , 10:53 AM
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I am talking about modeling in general;
Hard surface modeling requires a different approach when it comes to how it ( and thus the texture) deforms then with organic modeling.
It would be prudent however to make yourself familiar with the workflow ( so that you know what the other guy has to do when you are done modeling, and maybe give instructions to the guy that hands over the concept art to you)

# 7 31-07-2010 , 01:11 PM
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how do you get such kind of look in your models. I mean to say the white look with shades of grey.

Do you use dome light to get this effect.

Curious to know.

Mahesh

# 8 31-07-2010 , 03:22 PM
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# 9 31-07-2010 , 03:41 PM
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hey dave

thanks for the link

mahesh

# 10 01-08-2010 , 01:18 AM
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see camrat...mastone agrees..I think you should try and texture it too.......bahahahahah and you thought you could escape the clutches of UV mapping.


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 11 01-08-2010 , 08:47 AM
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Lol I see where you guys are coming from user added image ill give it ago but ill just start on somthing simple user added image like ps3 or chair haha, would i need to UV my base poly mesh or my Subd? im not sure where to begin. cheers

# 12 01-08-2010 , 08:53 AM
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I never work in subs but the mesh isnt too hard, you have mostly rectangular peices so wont be too hard mate. C'mon give it a shot

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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