Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 02-04-2003 , 02:23 PM
d24e's Avatar
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Join Date: Feb 2003
Location: Belgium
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help needed plz

hi, exams are over so I'll start working on my NURBS skills (very basically for now) with a little project.

I got a link from superdave to some star wars blue prints, here are 3 that seemed easy enough to start with:

only 1 has a side view, so I'll probably take that one since the shark from the video was also with a side view.
Does it really matter wich views you have a reference for, cuz I'd like to model the naboofighter more.


Also... How do I start on this???
I have absolutely no experience with NURBS, so plz explain it to me as if you're talking about physics to a 5 year old kiduser added image


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# 2 03-04-2003 , 08:41 AM
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hi d24e
i am not a pro. in fact i am just 14. if the ship is curvy i would use birail tools. if it is more square loft or just use premade shapes and shape them however you want.

Well thats just me


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