Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 02-07-2003 , 03:34 AM
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Puremorning.. i have one suggestion for you. I Just searched the web for a while and i couldlnt find any videos of a spider walking. I do suggest though if you have a movie camera or a digital camera that takes videos, i suggest you film a spider walking. This would be your best bet in trying to figure out the details behind their walk cycle. Also, there was a new movie that came out that was about spiders, it was a very cheezy movie. I bet you, you could find some nice spider walk cycles off of trailers for that movie.


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# 17 02-07-2003 , 03:50 AM
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my pet tarantuala never walks user added image it just sits...i guess it movies while i'm away. I tried forcing it to move by taking it out of the cage and putting it in front of my dog but all it did was curl up in a ball. Luckily the dog wasn't hungry.
.
.
My tip is to have certain parts where the spider looks like its going to attack the camera to scare the audience user added image


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# 18 02-07-2003 , 07:04 AM
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ahh I see. where do you go to college?

# 19 02-07-2003 , 07:27 AM
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Hi Alan,

yup... it's a great movie... some nice CG spiders they have made... there is a bit behind the scenes info here... -->
https://eightleggedfreaks.warnerbros....s/spiders.html

here is a scheme for a spiderwalk... -->
https://www.hash.com/users/threechickens/Spider.htm
how the walk looks like... -->
https://www.hash.com/users/threechickens/swalk.gif
doesn't seem that realistic but could be a begining... user added image

regarding displacement maps Olivier Renouard has made a plugin to work with it in maya... -->
https://www.drone.org
here is an example of it which Dave Cardwell (from Weta) has made... -->
https://www.drone.org/tutorials/rayDi...erGallery.html

btw. what is the purpose of the masterproject?
(e.g. what are the rules... what do you have to make etc.)

regards

Strarup


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# 20 02-07-2003 , 03:24 PM
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Cool M that's some great info there, that walk cycle stuff is gonna be really useful. user added image Soooo much work to do!

ok here's the new spider model, just gotta add fangs and eyes and then I think it's done and I can start rigging. The legs and stuff will get much more detail from the shaders I'm planning

C+C

Cheers

Alan

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# 21 02-07-2003 , 03:37 PM
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# 22 02-07-2003 , 03:47 PM
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wow - suggestion: have them come up and swarming from behind the 2 rocks. so that you see nothing - and then a few come around - and then more more and more - til they are everythere user added image

# 23 02-07-2003 , 04:20 PM
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yeah that's the plan, I'm going to add "guide" spiders to tell the others where to go. That should bring the first ones through and then loads should just pile through user added image

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# 24 02-07-2003 , 05:19 PM
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okily dokily one rigged spider

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# 25 03-07-2003 , 12:08 AM
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Are you gonna animate each spider or animate one and apply the animation to the other models/riggs. I dont know how to do it, but i know you can.


Yeah, but no but yeah but no....
# 26 03-07-2003 , 12:51 AM
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z1mmnd14 the plan is:

create a few different walk cycles
create a few misc animations (e.g. the wobbling of the arse)

use the trax editor to randomly assign a random combination of these to each spider (depending on how many animations there are each should be different)

render...... lol

that's the plan But I'm finding that creating even one walk cycle is a bit of a nitemare.

Just got some stuff with rotations in the C++ side of things sorted out so I'm getting there

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# 27 03-07-2003 , 02:19 AM
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The trax editor, forgot about that.


Yeah, but no but yeah but no....
# 28 03-07-2003 , 09:25 PM
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here's a quick animation of a menacing looking spider! user added image

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# 29 03-07-2003 , 10:54 PM
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hey that looks great. good to see that i was helpful - at least a little bit :p

# 30 04-07-2003 , 02:26 AM
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here's the latest

Loads of probs still I'm not 100% happy with the walk cycle but it's only my first attempt and it's not been what I've been concentrating on today (sooooo many problems with skeletons and duplicating them etc etc)

But it's getting there! user added image

Alan

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