Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 13-01-2004 , 10:56 PM
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Weapon: Knife

Here is my knife.

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# 2 14-01-2004 , 08:23 AM
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i like it. could it be possible to see a wire?

I think you shoudl make the blade a little sharper.

Do you know how to use soften/harden edges? I found that works Excellent on making bladed weapons. Its under Edit poly>Normals>Soften/Harden. Select an edge and try it out.

And you should look around for a metel shader. The knife looks plastic. But i like the design.


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# 3 15-01-2004 , 08:56 PM
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heh yeah ill soften it, its nurbs though but i could convert it to poly. is that cheating ? heh

here is wire
user added image

here is with metal shader

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Last edited by Tork; 15-01-2004 at 09:44 PM.
# 4 17-01-2004 , 10:43 AM
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Actually with the metal shader it looses its dull plastic look so i guess its fine

*thumbs up* Kudos


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# 5 04-02-2004 , 10:03 PM
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Looking good. Nice work!



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# 6 05-02-2004 , 08:11 PM
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The handle/camo texture looks abit blurred. I dunno if its the quality of the actual jpg (cause jpgs suck for quality) or the actual texture.


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