This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
just a bit of update, and i ve got a question as well, when i change floor material from lambert to mia_material, my shadows disapears and i get them bad looking samples on the floor as well??? all what it is on mia_material is a bit of reflection and ive put glossines to about 0.3 and 100 samples, and that gives me no shadows and them ugly reflections, also if u look in rear bumper bottom there is one as well???
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