Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 18-02-2011 , 03:45 PM
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aloy material

try the diferent combination on mia_material_x_pass and the presets that she have

# 47 18-02-2011 , 06:32 PM

try the diferent combination on mia_material_x_pass and the presets that she have

ok thanks will try

# 48 19-02-2011 , 08:44 PM
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Ace model, No provs with that, needs the lighting and the renderig to make it!


"No pressure, no diamonds" Thomas Carlyle
# 49 25-02-2011 , 03:53 PM
just a bit of update, and i ve got a question as well, when i change floor material from lambert to mia_material, my shadows disapears and i get them bad looking samples on the floor as well??? all what it is on mia_material is a bit of reflection and ive put glossines to about 0.3 and 100 samples, and that gives me no shadows and them ugly reflections, also if u look in rear bumper bottom there is one as well???

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# 50 04-03-2011 , 01:30 PM
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for preview purposes why not make the floor material white

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