Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 23-10-2005 , 03:26 PM
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Game Character

Decided to try to make a low poly game character. Here's the pretty much finished head.

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# 2 23-10-2005 , 11:27 PM
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Looking Nice, cant see anything to crit user added image
Whats the theme of your character ?

Nick


There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 23-10-2005 at 11:32 PM.
# 3 24-10-2005 , 01:08 AM
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Thanks, I was thinking some kind of suit dude. Agent, stock broker or something, as you can see with the body I just made. Not all finished though.

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# 4 24-10-2005 , 01:10 AM
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the column to the right is without the head

# 5 24-10-2005 , 05:41 PM
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OK, I'm done with the modelling, so on to uv-mapping och then texturing when I have the time. 2838 triangles.

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# 6 24-10-2005 , 11:42 PM
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hey great work. Please let us know the method for your uv mapping when done. Its something i always struggle with. user added image


There's nothing normal about normals. In FACT i think the are abnormal.
# 7 25-10-2005 , 02:26 AM
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I did the UV-mapping by selecting faces that are somewhat planar and then do planar mapping on those faces. Then do the same for all the parts and them stitch them together.

The head has a 512x512 texture and the body has another 512x512. Here's how the head looks at the moment.

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# 8 25-10-2005 , 02:29 AM
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looks sweet. so you did all planar maps for the whole head? interesting.
Nice work user added image
have you tried the new feature in maya 7.. unwrap or something simalar too that. does it make uv mapping easier do you know?


There's nothing normal about normals. In FACT i think the are abnormal.
# 9 25-10-2005 , 02:43 AM
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Yes, I tested it and it didn't work good at all, just a big mess. Maybe I'm using it wrong. I find it hard to believe it could replace manual work though.

# 10 04-01-2006 , 05:59 AM
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Finally got off my lazy ass and finalized the texturing for this character. As this is my first low poly character and, I think, my second character that I finished, I'm pretty satisfied.

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# 11 04-01-2006 , 09:53 AM
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this character is very convincing dude! browsed your site too - nice evolution in your pictures section!

# 12 04-01-2006 , 02:41 PM
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Thanks, yeah almost ten years ago I uploaded the first picture to the site...time flies. But just 1.5 years ago I started to use Maya and getting more serious about 3d grapichs.

# 13 04-01-2006 , 10:44 PM
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He looks really good man. I'm trying to image what sort of character he would be?

# 14 05-01-2006 , 04:20 PM
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Amazing.

# 15 05-01-2006 , 08:38 PM
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Thanks guys, glad you like it :attn:

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