Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 76 01-06-2008 , 05:13 AM
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curious did you do all this in nurbs or no ?

# 77 02-06-2008 , 08:39 AM
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This looks great, any chance of seeing some unsmoothed wires? Also, how do you get the circular holes for the fog lights, in the curved surface, without deforming the curvature of the surface? I've been finding that a bit tricky.

cheers

gubar

# 78 13-06-2008 , 11:33 AM
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Mayaniac-

I really like your progress so far. Where can I find these blueprints of this Camaro, all views like what your using here.

Thanks in Advance,

Savnacuser added image

# 79 13-06-2008 , 11:38 AM
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I went back to read your earlier post to others regarding the link you gave and this is what I got (µµ¸ÞÀÎ ¼³Ä¡(243)ÁßÀÔ´Ï´Ù) yes exactly what you see is what the link took me. Is there another way to get too them.

Thanks,

Savnac

# 80 13-06-2008 , 01:38 PM
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As Zbrushiac sounds stupid!
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I found the blueprints at www.smcars.net

If you have any questions for me just send me a Private message.

Thanks!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 81 09-08-2008 , 04:02 AM
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car is sick

Dude that thing is sick, I really want to model a car, but dont know the best method, i have only done human stuff...I notice you said you start with nurbs curves?? is the the cp or ep curve or something else??

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