Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-10-2009 , 05:33 AM
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object grid and dividing polygons

when using the scuplt tool how do you hide the subdivision grid on the object you selected to sculpt? I looked through the show hide menu.

Also how do you add polygons specifically to a mouth area so you can sculpt it better? (similar to isoparms on NURBS)

Thanks


Last edited by jarwulf; 11-10-2009 at 06:27 AM.
# 2 11-10-2009 , 09:17 AM
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not sure about the first problem but the second you can use insert edge loop or split polygon tool




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