Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I managed to do my first head alright, (as I posted), although not proportioned correctly. Every time since when I try to create the eye part, I get funny creases that I don not know how to remove.
I think it'll be because you haven't dragged the vertex point that comes from the corner of the eye back a little and it's too far away along the z axis from the point next to it, so it's stretching badly.
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