This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Ever heard of the program "Faces" that the police use to ID criminals?
It could be done in 3D, relatively easily . . . . if someone were to write the code.
How? Well, take the example that I have attached and run polygon>smooth on it . . . . then consider what would happen if you could introduce functions to change the facial features by manipulating the location of the points in the basic, un-smoothed head, to get the desired results, i.e. larger or different shaped nose, etc. . . .