This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
My only comment at this point is that everything seems a little too clean and perfect. I think there needs to be more weathering on the wood, the map needs some rough edges, the bolts on the window frame could have some rust or water damage, the chest could have some nicks and dings on it. Dirty things up a bit, and it'll give the image that extra "oompf".
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....
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