Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 16-07-2009 , 12:24 PM
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Just the shield left and i'm ready to go for the Beast!

Back

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# 47 16-07-2009 , 12:25 PM
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FRONT

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# 48 16-07-2009 , 12:27 PM
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Helmet Back

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# 49 16-07-2009 , 12:28 PM
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Helmet Side + cloth from the helmet

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# 50 16-07-2009 , 12:29 PM
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Helmet_UP

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# 51 16-07-2009 , 12:30 PM
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Armor_Rusty Metal effect

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# 52 16-07-2009 , 12:31 PM
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Arm_armor

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# 53 16-07-2009 , 12:32 PM
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Boots

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# 54 16-07-2009 , 12:48 PM
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some nice detail there user added image

# 55 16-07-2009 , 01:25 PM
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Shield ... just add the metal effect on it and 2 faces i will do my best with the texture work on the shield i hope it gets good !

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# 56 18-07-2009 , 06:13 PM
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Beast Mapped

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# 57 19-07-2009 , 01:51 PM
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New shield Normal mapped

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# 58 19-07-2009 , 10:04 PM
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hmmm... i'm thinking it need more variation in the colour
other than that the design looks really cool user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 59 19-07-2009 , 10:06 PM
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I just place a basic shader ... I did not start the texturing part. When i finished all the normal mapping i will go for texturing and making the final image.

Thx for the comment user added image

# 60 21-07-2009 , 10:16 AM
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Last edited by ColdWave; 21-07-2009 at 10:19 AM.
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