Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 76 01-06-2008 , 05:13 AM
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curious did you do all this in nurbs or no ?

# 77 02-06-2008 , 08:39 AM
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This looks great, any chance of seeing some unsmoothed wires? Also, how do you get the circular holes for the fog lights, in the curved surface, without deforming the curvature of the surface? I've been finding that a bit tricky.

cheers

gubar

# 78 13-06-2008 , 11:33 AM
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Mayaniac-

I really like your progress so far. Where can I find these blueprints of this Camaro, all views like what your using here.

Thanks in Advance,

Savnacuser added image

# 79 13-06-2008 , 11:38 AM
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I went back to read your earlier post to others regarding the link you gave and this is what I got (µµ¸ÞÀÎ ¼³Ä¡(243)ÁßÀÔ´Ï´Ù) yes exactly what you see is what the link took me. Is there another way to get too them.

Thanks,

Savnac

# 80 13-06-2008 , 01:38 PM
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As Zbrushiac sounds stupid!
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I found the blueprints at www.smcars.net

If you have any questions for me just send me a Private message.

Thanks!


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"Earth? Earth-with-nuclear-weapons Earth?"
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# 81 09-08-2008 , 04:02 AM
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car is sick

Dude that thing is sick, I really want to model a car, but dont know the best method, i have only done human stuff...I notice you said you start with nurbs curves?? is the the cp or ep curve or something else??

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