This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
The thumb needs some work, it too thin in the middle and the tip too bulky. And the lower part of the hand should be a litte "fatter". also the nails looks a bit too round. I drew some sketches to show you what I mean, hope you dont mind.
Ok made a few quick edits to the shape and went over the model very quickly with some details but gonna push ahead now anyway 'cos I don't time to waste on a hand.
The body is done and now back to finishing off the head.
Re-did her a bit as I attached a chest area to the head so here she is again, the eyes are just a quick poly paint job in Zbrush to help with visualizing her.
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